Hi! I'm an undergraduate student at UCSD. I really like math, computer architecture, and optimization.
I previously interned with Roblox's Physics team, where I worked on mesh compression and low-level optimizations for aerodynamics simulation.
These are some things I did for fun:
- Here is a cool derivation for
(2025).
- Here is a more naive derivation for the same thing that I did 2 years prior in 2023.
- Below is a double pendulum simulation I made in Houdini. I derived the equations of motion using the least action principle and used RK-4 to approximate their solutions.
- Below are some fluid simulations I made using the Particle-In-Cell Method.
- Here is a JPEG compressor I wrote.
I previously did research on Argo float trajectory prediction and gave talks at the following:
- Ocean Sciences Meeting 2024
- UCSD Undergraduate Research Conference 2024
Fun fact: I don't have a last name!
You can email me at: fkalkin at ucsd dot edu